Alexey Pelykh, Developer in Antibes, France
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Alexey Pelykh

Bio

Alexey specializes in building multi-agent orchestration systems and agentic tooling in production. With 22 years of experience across 14+ technology domains, he has worked on projects such as PS2 BIOS emulators in 2004, inertial motion capture, Unreal Engine MMOs at Vogster, mobile mapping at OsmAnd (240,000 MAU), and AR ecosystems at Yahoo for fan experiences during Super Bowl broadcasts. Alexey's expertise includes C++ engines, Java/Spring, Node.js/NestJS services, and React.

Portfolio

Toptal Client
Rust, Tokio, Multi-agent Systems, Codex, Claude Code, Claude Agent SDK...
Big Audience Machine
Python, TypeScript, React, PostgreSQL, Google Cloud Platform (GCP), Terraform...
TrustedSec, LLC
Odoo, Python, Git, Relational Databases, Consulting, Docker, Containerization...

Experience

  • C++ - 20 years
  • Full-stack Development - 20 years
  • API Integration - 15 years
  • Software Architecture - 15 years
  • Back-end Development - 15 years
  • Algorithms - 15 years
  • Technical Architecture - 15 years
  • Git - 15 years

Preferred Environment

Software Architecture, Full-stack Development, Artificial Intelligence (AI), TypeScript, React, Node.js, Python 3, C++, NestJS, Java

The most amazing...

...thing I've done is a multi-agent orchestration in production, spanning 22 years and 14 domains, from PS2 BIOS emulators to Yahoo Super Bowl AR.

Work Experience

AI Software Architect

2025 - PRESENT
Toptal Client
  • Architected multi-agent orchestration systems for engineering teams using a Rust workspace to coordinate Claude Code, Codex, and Gemini CLI as agentic workers in a single runtime.
  • Developed a 15-crate Rust workspace that covers orchestration, distribution, and infrastructure integration, utilizing Tokio async, Tower middleware, and OpenTelemetry for observability.
  • Deployed in a production environment on GCP Cloud Build and Kubernetes using rustls for TLS, with pre-commit gates enforcing Clippy, cargo-nextest, and more than 80% coverage before any code merges.
  • Delivered signed CLI binaries to engineering teams, implementing prompt routing, agent state isolation, and hook-based guardrails to ensure multi-agent coding survives in production.
Technologies: Rust, Tokio, Multi-agent Systems, Codex, Claude Code, Claude Agent SDK, Model Context Protocol (MCP), Kubernetes, Docker, OpenTelemetry, Google Cloud Platform (GCP), Software Architecture, Technical Architecture, AI Agents, AI Architecture, Distributed Systems, Gemini API, Claude API, AI Integration, Agentic AI, Anthropic, Generative Artificial Intelligence (GenAI), Large Language Models (LLMs), OpenAI, OpenAI API, Prompt Engineering, Code Architecture, Visual Studio Code (VS Code), MacOS, LangGraph, Agentic Frameworks, Amazon Bedrock, Speech-to-Text (STT), Vertex AI, Langfuse, PyTorch, OpenCV, SpaCy, Scikit-learn, XGBoost, LightGBM, LlamaIndex, FAISS, Weaviate, LangSmith, Hugging Face Transformers, Argo Workflows, Redis, SQLx, Async-GraphQL, ChromaDB, Supabase

Chief Technology Officer

2024 - 2026
Big Audience Machine
  • Served as the founding CTO of an AI marketing-strategist SaaS that ingests company documentation to generate brand-consistent content on demand through a conversational Slack agent.
  • Led full-stack development using Python/FastAPI and TypeScript/Next.js services, with infrastructure on GCP Cloud Run, PostgreSQL, Terraform IaC, and production LLM pipelines spanning Claude Agent SDK, Anthropic, OpenAI, and Google GenAI.
  • Architected the intelligence layer of 25+ proprietary marketing skills that assemble each brand's own knowledge into per-generation context — composition by skill, not vector retrieval.
  • Directed the build of the Slack delivery surface featuring streaming conversational AI, brand-safety guardrails, and multi-tenant isolation with GraphQL via Strawberry and async SQLAlchemy 2.0.
  • Drove the team to ship from blank repo to production SaaS on a CTO-founder commitment.
  • Concluded the engagement in April 2026 following the founder's pivot of the company.
Technologies: Python, TypeScript, React, PostgreSQL, Google Cloud Platform (GCP), Terraform, Anthropic, OpenAI, AI Agents, Agentic AI, Generative Artificial Intelligence (GenAI), Cloud Run, CTO, AI Architecture, Solution Architecture, SQLAlchemy, Claude API, OpenAI API, Large Language Models (LLMs), Prompt Engineering, Gemini API, Multi-agent Systems, OpenAI GPT-4 API, Claude Agent SDK, Tailwind CSS, CrewAI, Code Architecture, Visual Studio Code (VS Code), PyCharm, MacOS, Telegram Bots, Prisma, Vite, Bun, Pydantic, Stripe, Sentry, Clerk, Zustand, Storybook, Vitest

Odoo Expert

2024 - 2026
TrustedSec, LLC
  • Facilitated custom data migration from HubSpot to Odoo Enterprise.
  • Handled custom data migration from Mavenlink/Kantata to Odoo Enterprise.
  • Enhanced the Odoo Enterprise instance with Odoo Community Association modules.
  • Created a customizable statement-of-work generation module.
Technologies: Odoo, Python, Git, Relational Databases, Consulting, Docker, Containerization, GitHub Actions, PostgreSQL, Technical Architecture, Enterprise Resource Planning (ERP), Visual Studio Code (VS Code), MacOS

Software Engineering Consultant

2023 - 2023
Private Investment Fund
  • Built an AI bot that queried the fund's private knowledgebase through a RAG pipeline backed by Pinecone vector search and GPT-3/4.
  • Engineered the retrieval layer over Pinecone, involving embeddings for private documents, similarity search during query time, and top-k information feeding into GPT-3/4.
  • Implemented a continuous learning loop where user feedback and interaction data were fed back into the system to enhance performance over time.
Technologies: Google Cloud Platform (GCP), Artificial Intelligence (AI), OpenAI, OpenAI GPT-3 API, OpenAI GPT-4 API, Language Models, Pinecone, Prompt Engineering, Generative Pre-trained Transformers (GPT), Hugging Face, Node.js, Chatbots, Full-stack, Architecture, APIs, REST, Technical Leadership, Software Architecture, Back-end, NestJS, Serverless, Serverless Architecture, Lambda Architecture, Lambda Functions, Infrastructure as Code (IaC), React, ChatGPT, SQL, FastAPI, Continuous Integration (CI), Data Science, Data Analytics, REST APIs, JSON REST APIs, NoSQL, Machine Learning, Full-stack Development, Back-end Development, WebSockets, API Integration, Retrieval-augmented Generation (RAG), Algorithms, Vector Databases, Amazon RDS, API Development, Unit Testing, Pytest, pylint, Technical Architecture, Test-driven Development (TDD), Git, Distributed Systems, Large Language Models (LLMs), LangChain, Finance, Fund Management, System Architecture, Generative Artificial Intelligence (GenAI), Relational Databases, Python, Python 3, OpenAI API, AI Agents, Agentic AI, AutoGen, Flask, Solution Architecture, Fractional CTO, AI Architecture, Consulting, Hedge Funds, Trading Systems, Stock Trading, MacOS, Visual Studio Code (VS Code)

Senior Software Engineer

2019 - 2023
Yahoo!
  • Spearheaded the development of the Yahoo Immersive ecosystem, facilitating the creation and integration of augmented reality (AR) experiences across Android and iOS platforms.
  • Drove the development of AR content pipeline tools, streamlining the optimization and bundling of 3D assets for AR experiences into platform-dependent formats.
  • Carried out a novel R&D subproject aimed at streaming live pictures and sound from Unreal Engine into an AR experience, leveraging Unreal Engine Pixel Streaming technology.
  • Implemented a compliant, traceable summary generation based on Databricks solutions for Yahoo News.
Technologies: Java, Android, OpenGL, ARCore, Amazon EC2, Amazon Web Services (AWS), Artificial Intelligence (AI), OpenAI GPT-4 API, Language Models, Prompt Engineering, Generative Pre-trained Transformers (GPT), Hugging Face, Natural Language Processing (NLP), Natural Language Understanding (NLU), Node.js, Chatbots, Full-stack, Architecture, HTML, CSS, APIs, REST, Software Architecture, Back-end, Serverless, Serverless Architecture, AWS Lambda, Lambda Architecture, Lambda Functions, Infrastructure as Code (IaC), Amazon DynamoDB, React, Firebase, Redux, React Redux, ChatGPT, SQL, Continuous Integration (CI), Data Science, Data Analytics, Data Scraping, Web Scraping, Beautiful Soup, Selenium, Scrapy, REST APIs, JSON REST APIs, NoSQL, Machine Learning, Bots, Front-end Development, Full-stack Development, Back-end Development, Celery, WebSockets, API Integration, Retrieval-augmented Generation (RAG), Algorithms, Vector Databases, Pub/Sub, OpenAI GPT-3 API, Kubernetes, Android Studio, Amazon RDS, API Development, Databricks, Unit Testing, Pytest, pylint, Front-end Architecture, Front-end Design, Technical Architecture, Code Review, Test-driven Development (TDD), GraphQL, AI-augmented Software Engineering (AIASE), Terraform, Git, OpenAI, Gradle, JVM, Docker, Containerization, Distributed Systems, Relational Database Services (RDS), Large-scale Distributed Systems, Large Language Models (LLMs), LangChain, Linux, Front-end, DevOps, System Architecture, GitHub Actions, Generative Artificial Intelligence (GenAI), Relational Databases, Python 3, Python, OpenAI API, Mobile Development, Solution Architecture, AI Architecture, Amazon S3 (AWS S3), AWS SDK, 3D Rendering, MacOS, PyCharm, Visual Studio Code (VS Code), Code Architecture, Agile Software Development, Mobile App Development, Push Notifications, Blender, Vulkan, WebGL, Three.js

Principal Software Engineer

2022 - 2022
Genius Ventures
  • Provided process and tooling consultation focused on Jira, including workflow restructuring, automation rollout, reporting build-out, and integration with code and test pipelines.
  • Reshaped the issue workflow and offloaded repetitive tracker tasks—such as notifications, transitions, and recurring tasks—using Jira automation.
  • Built custom reports and dashboards to make progress, bottlenecks, and delivery signals visible from the tracker, eliminating the need for manual queries.
  • Connected Jira to the code repository and testing toolchain so the development trail lived in one place; trained the team on the new operation.
Technologies: Software Development Lifecycle (SDLC), Jira, Node.js, Full-stack, Architecture, APIs, REST, Technical Leadership, Software Architecture, Lambda Functions, Redux, React Redux, SQL, Continuous Integration (CI), Data Science, Data Analytics, REST APIs, JSON REST APIs, Machine Learning, Front-end Development, Full-stack Development, Back-end Development, WebSockets, API Integration, Algorithms, Android Studio, API Development, Unit Testing, Pytest, pylint, Front-end Architecture, Front-end Design, Technical Architecture, Code Review, Git, Gradle, JVM, Docker, Containerization, Distributed Systems, DevOps, System Architecture, GitHub Actions, Mobile Development, Solution Architecture, Fractional CTO, Agile Software Development, Visual Studio Code (VS Code)

Chief Technology Officer

2015 - 2018
Brainbean Apps
  • Founded and scaled Brainbean Apps from a 1-person shop to a 50-engineer studio with €1.6 million annual turnover.
  • Built the engineering organization from scratch, overseeing hiring, establishing technical standards, and defining the delivery process across mobile and web client projects.
  • Set the technical direction across the entire delivery stack, encompassing native mobile, cross-platform, web, and cloud, all managed by a unified team.
  • Owned delivery of client products across multiple industries, staying hands-on with architecture and code review alongside the CTO role.
Technologies: Leadership, Technical Leadership, Team Leadership, Android, iOS, JavaScript, Python 3, Java, Kotlin, Objective-C, Swift, JavaScript 6, TypeScript, Python, C#, C++, Android SDK, Android NDK, Android API, Android TV, iOS SDK, Xamarin, Xamarin.iOS, Xamarin.Android, React, React Native, Flutter, NativeScript, NestJS, Express.js, DevOps, AWS DevOps, Jenkins, Atlassian, Jira, Confluence, Auth0, Amazon Web Services (AWS), Google Cloud Platform (GCP), Remote Team Leadership, Team Mentoring, Redux, React Redux, Redux-Saga, Redux Form, Flux, Flux Architecture, Microservices, PostgreSQL, Node.js, Full-stack, Architecture, HTML, CSS, APIs, REST, HTML5, CSS3, Software Architecture, Serverless, Serverless Architecture, Lambda Architecture, Lambda Functions, Infrastructure as Code (IaC), Amazon DynamoDB, Next.js, SQL, Django, Continuous Integration (CI), Ruby, GIS, Data Scraping, Web Scraping, Selenium, REST APIs, JSON REST APIs, NoSQL, Digital Elevation Models, Satellite Images, Front-end Development, Full-stack Development, Back-end Development, IoT Protocols, MQTT, WebSockets, TCP/IP, API Integration, Internet of Things (IoT), AWS IoT, Slack API, CTO, Android Studio, Amazon RDS, API Development, Unit Testing, Pytest, pylint, Angular, MySQL, Front-end Architecture, Technical Architecture, Code Review, Test-driven Development (TDD), PHP, GraphQL, ThingWorx, Odoo, Security Research, Terraform, Git, Gradle, Kubernetes, Containerization, Distributed Systems, Relational Database Services (RDS), Embedded C++, Linux, Front-end, Material UI, Single-page Applications (SPAs), Finance, Profit & Loss (P&L), Embedded Software, System Architecture, GitHub Actions, Relational Databases, Mobile Development, Solution Architecture, Fractional CTO, Mobile App Development, SQLite, Push Notifications, Code Architecture, Agile Software Development, Windows Phone, Facebook SDK, Enterprise Resource Planning (ERP), Django ORM, Amazon S3 (AWS S3), AWS SDK, AWS IoT Core, MacOS, CLion, PyCharm, Bitbucket, GCC, Boost, Standard Template Library (STL)

Unity/Mobile SDK Engineer

2015 - 2016
Seeds Inc.
  • Handled 3 contiguous Toptal-brokered engagements building Seeds' Unity-based mobile SDK. Started with a 3-week full-time sprint to ship the initial SDK, then around 5 hours per week sustaining work on iterations.
  • Shipped a Unity SDK for Seeds' partner-app integration on iOS and Android. The product motivated in-app purchases in freemium games by linking interstitial ads to microloans in the developing world.
  • Sustained the SDK across iteration cycles over a year of part-time engagement, with commitment shapes that flexed between hourly and full-time as scope demanded.
Technologies: Unity, C#, iOS, Android, Mobile App Development

Lead Software Engineer

2012 - 2015
OsmAnd
  • Added iOS platform support to increase our user base significantly by completing a multi-platform C++-based core.
  • Accessed a high-paying potential user base by completing a version of the OsmAnd app for iOS.
  • Completed the updated version of the OsmAnd app for Android to increase revenue by introducing new features like 3D rendering and terrain support.
Technologies: CMake, C++, OpenStreetMap API, OpenGL ES, iOS, Android, C, SWIG, Architecture, APIs, Software Architecture, Continuous Integration (CI), GIS, Digital Elevation Models, Satellite Images, Full-stack Development, Back-end Development, TCP/IP, API Integration, Algorithms, Mapbox API, Android Studio, Technical Architecture, Code Review, PHP, Git, Gradle, Linux, DevOps, System Architecture, Mobile Development, Mobile App Development, SQLite, Push Notifications, Multithreading, 3D Rendering, MacOS, CLion, Qt, Boost, Standard Template Library (STL), GCC, Embedded Linux

Senior Software Engineer

2012 - 2013
Instant Communication
  • Increased security by removing call-home injections and state-sponsored TLS root certificates by completing the security audit of the altered Android operating system sources bundled with the base platform.
  • Completed the innovative and vibrant UI for Android Home to appeal to the target audience of the partnered telecom operators.
  • Appealed to the target audience of the partnered telecom operators by bundling the OpenStreetMap-based maps and navigation application with pre-downloaded regional maps.
Technologies: C++, Java, Embedded Systems, C, Device Firmware Updates (DFU), Android, Android SDK, Android NDK, Android API, Firmware over the Air (FOTA), APIs, Software Architecture, Full-stack Development, Back-end Development, TCP/IP, API Integration, Android Studio, Git, Linux, Mobile Development, Embedded Linux, GCC, Multithreading

Senior Software Engineer

2010 - 2013
InertialLabs
  • Completed the cross-platform inertial motion capture engine to increase development speed and secured the IP by moving part of the engine to the System-On-Module platform.
  • Shipped a robust and upgradeable system by completing the Linux Kernel adaptation for the platform.
  • Enhanced Linux Kernel TTY driver to increase throughput rate and consequently increased motion capture quality.
Technologies: C++, Embedded Systems, C, Firmware over the Air (FOTA), Device Firmware Updates (DFU), Linux, Linux Kernel, TCP/IP, Git, Embedded C++, Firmware, Board Support Packages, Embedded Software, Multithreading, Embedded Linux, GCC, Boost, Standard Template Library (STL), ARM, Yocto

Software Engineer

2008 - 2009
Vogster Entertainment, Inc.
  • Enhanced Unreal Engine 3 decal rendering subsystem to increase visual appeal and dynamics of shootouts without loss of performance.
  • Implemented the Local Realm subsystem that introduced caching and local predictions to dramatically reduce networking traffic between the client and the server.
  • Implemented a complex MMO user interface through the implementation of a sophisticated UI subsystem.
Technologies: UnrealScript, C++, Unreal Engine, Unreal Engine 3, Microsoft Visual Studio, Windows, Standard Template Library (STL), Boost, DirectX, Multithreading, 3D Rendering, Subversion (SVN)

Software Engineer

2005 - 2007
InnaLabs
  • Established a presence on the budget-friendly motion capture market by completing the Inertial Motion Capture System integrated with Autodesk MotionBuilder.
  • Completed the proof-of-concept of real-time Motion Capture integration with VR for the company to adjust its product strategy accordingly.
  • Advanced in the R&D project on mixing real-time motion capture and VR by completing the movement approximation algorithm for 5-fiber MoCap gloves.
Technologies: C++, Embedded Systems, C, Autodesk FBX SDK, Autodesk MotionBuilder, Embedded C++, Microsoft Visual Studio, Windows, Standard Template Library (STL), Boost, Multithreading, Subversion (SVN)

Junior Software Engineer

2004 - 2005
Dynamic Systems Group
  • Completed the PlayStation2 partial precise emulator to advance the game's project security.
  • Improved the game project loading by completing the debugger module for the PlayStation2 partial precise emulator.
  • Advanced the inertial navigation project that contributed to the company acquisition by completing the specialized modeling and simulation software for complex dynamic systems with feedback.
Technologies: C, C++, PlayStation 2, MATLAB, Assembly, Reverse Engineering, PlayStation, Microsoft Visual Studio, Windows, Standard Template Library (STL), Subversion (SVN), Bitbucket

Experience

Personal Profile

https://alexey-pelykh.com
My personal brand site documents the 22-year shipping record across 14+ technology domains, including PS2 BIOS emulators, inertial motion capture, mobile mapping at OsmAnd (240,000 MAU), AR ecosystems at Yahoo, and agentic AI at Toptal. Every opinion traces to a specific build.

Open Source Contributions

https://alexey-pelykh.com/open-source-contributions
This is a list of my contributions to various open-source projects, such as Puppeteer, Selenium, Apache Commons, Google Filament, Pylint, and many more; it presents me as a versatile software engineering generalist.

PCRE4J

The PCRE4J project's goal is to bring the power of the PCRE library to Java.

The PCRE4J library provides several APIs to interact with the PCRE library:

• The java.util.regex-alike API via org.pcre4j.regex.Pattern and org.pcre4j.regex.Matcher
• The PCRE4J API via org.pcre4j.Pcre2Code and related classes
• The libpcre2 direct API via back ends that implement org.pcre4j.api.IPcre2

UVCCamera

A USB Video Class (UVC) camera library for native Android and a plugin for Flutter.

The library allows streaming previews from external cameras, recording videos, and taking photos using Android's USB host mode.

Yahoo Immersive

https://www.yahoo.com/immersive
An ecosystem for immersive augmented reality (AR) experiences that includes playback SDKs for Android and iOS, online authoring tools, and content optimization tools. The playback SDK for Android and iOS allows developers to easily integrate AR experiences into their mobile apps. The SDK provides a unified set of APIs that can be used across both platforms, making it easy for developers to create AR experiences that run seamlessly on Android and iOS devices.

OpenStreetMap-based Maps and Navigation Application

https://osmand.net/
At the time, OsmAnd was an Android-only application and was written in Java, except for a few bits that were implemented in C++ for performance reasons.

With a firm understanding that growth required multi-platform support, a new multi-platform C++-based core development was started. Initially, support for Windows Phone was considered as well, in addition to iOS, yet the platform died before the project fully supported it.

The rendering approaches in the legacy Java core and the new C++ core differed dramatically since the new core aimed to support 3D with the terrain. This imposed many challenges as it required a lot of device-specific OpenGL-related issues to be worked around.

We successfully achieved the goal of publishing OsmAnd to iOS and introducing 3D rendering with terrain support to the Android version of the app.

Deterministic Puppeteer Capture

A Puppeteer plugin for capturing a page as a video in a deterministic and lossless way. The project received considerable traction, with more than 300 peak weekly installs. The approach to capturing the video relies on an officially experimental API; thus, several known issues are present.

Inertial Motion Capture System (Gen 2)

http://web.archive.org/web/20111026133049/http://www.3dsuit.com/
The 3DSuit was an inertial motion capture system based on inertial sensors developed and produced by Inertial Labs, which took over the product from InnaLabs. The system was shipped with standalone software. The second generation of the system had more precise sensors and increased processing capacity, dramatically increasing captured motion quality.

The goal to deliver a robust, budget-friendly, and highly-mobile motion capture system was successfully achieved.

CrimeCraft

CrimeCraft was a free-to-play online Persistent World next-generation shooter with elements from MMORPG like crafting, banking, clans, and quests.

The game was built on Unreal Engine 3, and the goal of publishing a robust game was achieved.

Toptal React Academy

The Toptal React Academy is an exclusive learning program that teaches the React framework to select members of the Toptal network. After a month of study, all graduates are tasked with completing a 30-40 hour final project to build and deliver a React app from scratch. The above is a walkthrough of my final project.

WebP Support for Android < 4.0

https://github.com/alexey-pelykh/webp-android-backport
The project received considerable traction of over 500 stars on GitHub when Android's operating system was much younger, and the 4.0 Ice Cream Sandwich was gaining a footprint. Since Android 4.0 natively supported the WebP format project became obsolete.

Odoo Modules

https://odoo-community.org/shop?&search=Alexey+Pelykh
A significant collection of more than 100 Odoo CE modules authored or contributed to business digitalization. Some of the most notable ones are:
• Modules for online banking statements importing
• Modules for Estonian accounting
• Modules for advanced time-off management

My contribution included being a project steering committee member on multiple Odoo Community Association projects.

PlayStation2 Partial Precise Emulator

A precise PlayStation2 emulator was needed as a part of the BIOS security research project that required exact emulation of errata.

We successfully achieved the project's goal of simulating the entire boot sequence with visual confirmation of the PlayStation2 logo being correctly visualized. The BIOS and bootloader's data decoded in the process has been captured for further research.

Debugger for PlayStation2 Precise Emulator

A debugger for a precise PlayStation2 emulator was needed as a part of the security research project.

The project's goal was to debug the boot sequence of PlayStation2 games, and we achieved it successfully.

Specialized Modeling and Simulation Software for Complex Dynamic Systems with Feedback

A software that is similar in purpose to the Simulink from the MATLAB package. While not aimed to substitute Simulink for obvious reasons, this specialized software was focused on simulating feedback loops.

The project's goal of providing specialized simulation for the inertial navigation project was achieved, contributing to the company's acquisition.

Double Camera PiP Streaming Proof-of-concept App for Android

The project proves it is possible to capture video and audio streams from front and back cameras with further streaming combined streams to the RTMP server, Twitch, in this case. Combining video streams is implemented via OpenGL ES to optimize performance.

Redux-trivial-actions Module

A Redux module that adds strongly-typed Flux Standard Action (FSA) support and provides a way to use TypeScript type-checking feature to ensure that actions and their payloads are correctly defined and used in a Redux application. This module uses a set of interfaces, types, and classes to define the action types and payload shapes and provide type safety for the action creators and reducers. This module can reduce bugs and improve the codebase's maintainability by ensuring that the correct actions and payloads are being used at the right times. It also allows developers to better understand the shape of data being passed around and self-documenting code.

Inertial Motion Capture System

http://web.archive.org/web/20070830154704/http://www.3dsuit.com/en/product/
The 3DSuit was an inertial motion capture system based on inertial sensors developed and produced by InnaLabs. The system provided integration with Autodesk MotionBuilder via a custom plugin and software.

The goal to deliver a robust, budget-friendly, and highly-mobile motion capture system was successfully achieved.

R&D on Real-time Motion Capture Integration with VR

The project aimed to experiment with mixing the Inertial Motion Capture systems with motion capture gloves and HMD helmets for achieving immersion into VR.

We worked on the project's goal of delivering a proof-of-concept demo, yet the technology behind some components was too young to produce any commercial product at the time.

R&D on Real-time Motion Capture Integration with VR

The project aimed to experiment with mixing the Inertial Motion Capture systems with motion capture gloves and HMD helmets for achieving immersion into VR. Developed a movement approximation algorithm for 5-fiber MoCap gloves within the context of this project.

Worked on delivering a proof-of-concept, yet the technology behind some components was too young to produce any commercial product at the time.

Android Operating System Adapted for Partnered Telecom Operators

The customized Android OS was part of a ChiliMobile ecosystem created for partnered telecom operators. We had to deliver a robust updatable OS image for devices.

The adaptation included a completely new Android Home design, bundling of regional applications, and custom firmware updates delivery.

The project was based on the system from one of Qualcomm's partners. It included various unwanted country-specific alterations like state-sponsored TLS root certificates, which posed a threat and required a full security audit to reveal those undocumented modifications.

OpenStreetMap-based Maps and Navigation Application Fork

The ecosystem required a maps and navigation solution as a part of an Android OS, so it was decided to take an open-source maps and navigation application and fork it for customizations. As it turned out, the application had issues with NDK-based rendering that had to be fixed first. The fixes were submitted as pull requests to the upstream project.

We successfully delivered a lightweight maps and navigation app with pre-bundled regional maps.

Unity-based AR App for Geology Surveillance

A Unity-based augmented reality application was needed to aid workers in the field by presenting the geological data for the location. The information was pre-loaded in the custom XML format from the desktop application.

Unity SDK for In-app Ads and Purchases

https://www.seedsgives.com/
The SDK was a part of the service that motivated in-app purchases in freemium games by linking them to micro-loans in the developing world. The SDK showed interstitial ads to the player and recorded statistics.

SDLC Improvement Focusing on Processes and Jira

This project aimed to improve the company's software development process and increase the development team's efficiency by focusing on processes and utilizing Jira effectively. We reviewed and optimized our workflow in Jira, implementing automation and custom reporting and integrating Jira with other tools such as code repository, automated testing tools, and project management tools. I conducted tailored training for team members to ensure everyone utilized Jira effectively. Following industry best practices and guidelines, we streamlined the development process and reduced errors while saving time and increasing team collaboration.

Unreal Engine Pixel Streaming to AR Experiences

A research and development subproject for Yahoo Immersive with the goal to stream live picture and sound from Unreal Engine into an AR experience using Unreal Engine Pixel Streaming technology while the actor is being controlled by the same application.

AR Content Pipeline Tools for Delivering AR Experiences

A component of the Yahoo Immersive ecosystem. A set of pipeline tools to optimize and bundle 3D assets for AR experiences into platform-dependent formats. Eventually, platform-dependent formats were replaced by a GTLF format with several platform-specific extensions.

Android SDK for Delivering AR Experiences

A component of the Yahoo Immersive ecosystem. The playback SDK for Android and iOS allows developers to easily integrate AR experiences into their mobile apps. The SDK provides a unified set of APIs that can be used across both platforms, making it easy for developers to create AR experiences that run seamlessly on Android and iOS devices.

Yahoo Sports PlayAR

The Yahoo Sports PlayAR project aims to enhance how fans watch the NFL by leveraging augmented reality technology. Through a mobile app, users can access selected NFL events and overlay real-time statistics, player information, and interactive graphics onto their field of view. It enhances the viewing experience and provides a new level of engagement for fans, allowing them to feel right on the field.

Odoo Modules for Online Banking Statements Importing

https://odoo-community.org/shop?&search=Alexey+Pelykh
A significant collection of more than 100 Odoo CE modules authored or contributed to business digitalization. My contribution included being a project steering committee member on multiple Odoo Community Association projects.

Odoo Modules for Estonian Accounting

https://odoo-community.org/shop?&search=Alexey+Pelykh
A significant collection of more than 100 Odoo CE modules authored or contributed to business digitalization. My contribution included being a project steering committee member on multiple Odoo Community Association projects.

Odoo Modules for Advanced Time-off Management

https://odoo-community.org/shop?&search=Alexey+Pelykh
A significant collection of more than 100 Odoo CE modules authored or contributed to business digitalization. My contribution included being a project steering committee member on multiple Odoo Community Association projects.

qontoctl – CLI & MCP Server for Qonto Banking API

https://github.com/alexey-pelykh/qontoctl
A CLI and MCP server for the Qonto banking API, offering over 100 tools for managing financial operations across organizations. It handles accounts, transactions, bank statements, memberships, and SEPA transfers (single, internal, bulk, recurring). The project supports full lifecycle management of client invoices, including creation, updates, and payments. It also manages quotes, credit notes, supplier invoices, POS terminals, attachments, and e-invoicing. Developed in 53,000 lines of TypeScript, it was shipped to npm in 28 days. Licensed under AGPL-3.0, it uses a pnpm monorepo and Qonto's official API.

linkedctl – OAuth2 CLI & MCP Server for LinkedIn API

https://github.com/alexey-pelykh/linkedctl
An OAuth2 CLI and MCP server for LinkedIn's official Marketing API. It provides over 20 tools to manage various aspects of LinkedIn marketing, including creating, retrieving, listing, updating, and deleting posts with rich content types. It also supports managing comments, reactions, organizations, stats, and documents. Users can bring their own LinkedIn Developer App credentials and OAuth scopes, with support for direct token passing. The project is licensed under AGPL-3.0 and requires Node.js version 24 or higher. It is developed in TypeScript with strict mode, ESM-only, and targets ES2024, using a pnpm monorepo structure with core, CLI, and MCP packages.

Education

2009 - 2011

Master's Degree in Specialized Computer Systems

National Technical University of Ukraine 'Kyiv Polytechnic Institute' - Kiev, Ukraine

2005 - 2009

Bachelor's Degree in Applied Mathematics and Computer Engineering

National Technical University of Ukraine 'Kyiv Polytechnic Institute' - Kiev, Ukraine

Certifications

FEBRUARY 2021 - PRESENT

Toptal React Academy Graduate

Toptal, LLC

Skills

Libraries/APIs

Android API, Android OpenGL, React, Puppeteer, React Redux, Node.js, Beautiful Soup, REST APIs, Slack API, Mapbox API, API Development, SQLAlchemy, OpenStreetMap API, DirectX, OpenGL, Standard Template Library (STL), OpenGL ES, Facebook SDK, OpenAI API, Claude API, Tokio, Vulkan, Playwright, Zod, Pydantic, PyTorch, OpenCV, WebGL, Chrome API, FFmpeg, Twitch API, Chai, Xamarin.iOS, Xamarin.Android, Redux-Saga, Redux Form, Java Native Access (JNA), Passport.js, Django ORM, Stripe, SpaCy, Scikit-learn, XGBoost, Three.js, Hugging Face Transformers, SQLx, Async-GraphQL

Tools

Microsoft Visual Studio, Git, GitHub, Jira, Odoo, Android NDK, Gradle, ChatGPT, GIS, MQTT, Android Studio, Pytest, pylint, Terraform, Claude Code, Claude Agent SDK, CLion, PyCharm, Bitbucket, Subversion (SVN), GCC, CMake, AWS SDK, SWIG, Mocha, Celery, Codex, Prisma, Vitest, Blender, Apache Maven, NPM, Travis CI, MATLAB, Babel, Autodesk FBX SDK, Jenkins, Atlassian, Confluence, Auth0, Houdini, Astro, Sentry

Languages

Embedded C++, Python 3, TypeScript 3, JavaScript, C, Java, C++, TypeScript, Kotlin, GraphQL, Python, HTML, SQL, Rust, C#, Swift, Objective-C, CSS, HTML5, CSS3, Dart, UnrealScript, Ruby, Assembly, XML, JavaScript 6, PHP

Frameworks

React Native, Express.js, Android SDK, iOS SDK, Next.js, Unity, Redux, Django, Selenium, Scrapy, Flask, Unreal Engine, Boost, Flutter, NestJS, Tailwind CSS, Material UI, LangGraph, OAuth 2, Unity3D, Qt, Chrome, Jest, Flux, Unreal Engine 3, NativeScript, Unreal Engine 4, Angular, JNI, AutoGen, Agentic Frameworks, LightGBM, LlamaIndex, Electron

Paradigms

Reactive Programming, Object-oriented Programming (OOP), Agile Software Development, DevOps, Microservices, REST, Serverless Architecture, Lambda Architecture, Continuous Integration (CI), Unit Testing, Test-driven Development (TDD), Mobile Development, Model Context Protocol (MCP)

Platforms

ARCore, Android, Windows, Linux, AWS IoT Core, Amazon EC2, Firebase, Docker, Amazon Web Services (AWS), Google Cloud Platform (GCP), AWS Lambda, Kubernetes, JVM, iOS, Embedded Linux, AWS IoT, Databricks, CrewAI, Cloud Run, MacOS, Visual Studio Code (VS Code), Windows Phone, PlayStation 2, PlayStation, Android TV, Xamarin, ThingWorx, PlayStation VR, Vertex AI, Langfuse, Clerk, LangSmith

Storage

PostgreSQL, NoSQL, Relational Databases, SQLite, Amazon S3 (AWS S3), Amazon DynamoDB, MySQL, Redis, Google Cloud

Industry Expertise

Trading Systems

Other

Back-end, Firmware, Computer Engineering, Technical Leadership, System Architecture, Code Architecture, Leadership, Team Leadership, IoT Protocols, Multithreading, Embedded Software, CI/CD Pipelines, Artificial Intelligence (AI), OpenAI, OpenAI GPT-3 API, OpenAI GPT-4 API, Language Models, Generative Pre-trained Transformers (GPT), Hugging Face, Chatbots, Full-stack, Architecture, APIs, Software Architecture, Serverless, Lambda Functions, Infrastructure as Code (IaC), FastAPI, Data Scraping, Web Scraping, JSON REST APIs, Digital Elevation Models, Machine Learning, Satellite Images, Bots, Front-end Development, Full-stack Development, Back-end Development, WebSockets, TCP/IP, API Integration, Internet of Things (IoT), Algorithms, Telegram Bots, CTO, Pub/Sub, Amazon RDS, Front-end Architecture, Technical Architecture, Code Review, Board Support Packages, Containerization, Distributed Systems, Relational Database Services (RDS), Large-scale Distributed Systems, Large Language Models (LLMs), Front-end, Single-page Applications (SPAs), Profit & Loss (P&L), GitHub Actions, Generative Artificial Intelligence (GenAI), AI Agents, Agentic AI, Solution Architecture, Fractional CTO, AI Architecture, Consulting, Multi-agent Systems, Agentic AI Systems, Agentic Coding, Enterprise Resource Planning (ERP), Embedded Systems, Augmented Reality (AR), Pinecone, Prompt Engineering, Natural Language Processing (NLP), Natural Language Understanding (NLU), Data Science, Data Analytics, Retrieval-augmented Generation (RAG), Vector Databases, Front-end Design, 3D Rendering, Finance, Hedge Funds, Fund Management, Stock Trading, Mobile App Development, Anthropic, Gemini API, Chrome DevTools, FAISS, ARM, Google, Device Firmware Updates (DFU), Firmware over the Air (FOTA), Push Notifications, Chromium, Reverse Engineering, User Interface (UI), Physics, Autodesk MotionBuilder, Virtual Reality (VR), Linux Kernel, Linux Kernel Programming, Linux Device Driver, Android Kernel, OpenStreetMap, AWS DevOps, Remote Team Leadership, Team Mentoring, Flux Architecture, Software Development Lifecycle (SDLC), Jira Administration, GL Transmission Format (glTF), AI-augmented Software Engineering (AIASE), Security Research, Java Native Interface (JNI), LangChain, AI Integration, OpenTelemetry, Amazon Bedrock, Supabase, Speech-to-Text (STT), Yocto, Vite, Bun, Turborepo, Zustand, Storybook, Weaviate, Jetpack Compose, Argo Workflows, ChromaDB

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